I write this article as a follow-up to my last post because I was asked on reddit how the AI part of my Obsidian setup works. I know (because I have some degrees of academic knowledge about it) that artificial intelligence is currently not really intelligent … but we are working on it. Let’s call it “an algorithm that can understand, process and distribute knowledge with sufficient accuracy”. This article is neither about generating pseudo-literature nor unitary art using an AI model, yet we use exactly this model to help us memorize and process knowledge … so that we don’t have to.
Continue reading “Using RAG in LLM and other gibberish”Category: Gaming
My Solo RPG Toolbag
Nothing had more revisions and iterations than my Obsidian vault for everything solo roleplaying. I spent a lot of time collecting handy tools, creating lists and optimizing the workflow. Now I can say with firm belief, that I reached a state of perfection … for at least the next two weeks.
I read an article on substack.com where a kind user wrote about their workflow for a solo run of the Great Pendragon Campaign and came to the conclusion that there are too few sources for how the heck people play solitaire roleplaying games.
Continue reading “My Solo RPG Toolbag”We Deal In Laser, Friend
I finally took my new laser cutter, that my wife recently got me, to good use. I started out testing the material settings for MDF and other “useful” things and ended up etching out family crest onto everything I got hold of. Then I decided that I made enough progress to go a step further and to cut my own wargaming terrain.
Continue reading “We Deal In Laser, Friend”You are what you … buy!
I have been on a shopping spree the last weeks and got me more rpg books I can read … so I thought. One of my pet peeves is buying and reading world guides and source books for as much roleplaying games as possible.
Continue reading “You are what you … buy!”Generating believable characters and NPCs using LLM
I recently played around locally with several Large Language Models using LM Studio. And I found a quite rock-solid method to generate believable characters for roleplaying, worldbuilding etc.
Continue reading “Generating believable characters and NPCs using LLM”Laughter in the Neon Afterglow – A Comedy of Errors in 3D Printing My Cyberpunk Queen
Greetings, fellow gamers, digital daredevils, and 3D printing enthusiasts! Today, I’m here to share a hilarious rollercoaster ride through the neon-drenched streets of Night City and the tangled web of challenges I faced while turning my beloved Cyberpunk 2077 character into a resin masterpiece. Buckle up, because this is one adventure that’s bound to tickle your funny bone!
Continue reading “Laughter in the Neon Afterglow – A Comedy of Errors in 3D Printing My Cyberpunk Queen”Wielda’s Call – Session 2
Welcome to Session 2 of “Wielda’s Call”. Due to the recent events where Iskade was full to the gills, I decided that she was not in control of this first Scene. She did manage to rescue the young noble but rule-wise … aaaaah … that was more more luck than judgement. So I think raising the Chaos Factor to 6 isn’t more than fair.
She also missed the chance to check on the noble to see whether he was ok or not and just tottered along. On the other hand, she isn’t Saint Iskade and doesn’t really care about what happens next.
Continue reading “Wielda’s Call – Session 2”Wielda’s Call – Session 1
Ok, so on to the first session of “Wielda’s Call“, my first real playthrough of the Mythic GM Emulator 2nd Edition using the Symbaroum setting and rules. If you haven’t read the character description in Session 0, I would highly recommend you to do so.
I will provide the Chaos Factor and the type for each Scene I play, and when something groundbraking happens, I will also provide the relevant Fate Questions and corresponding dice results in an as unintrusive way as possible.
Continue reading “Wielda’s Call – Session 1”Wielda’s Call – Session 0
Not that long ago I discovered the Mythic Gamemaster Emulator 2nd Edition and boi oh boi what a beautiful system that is. Within a very short amount of time I found myself buying everything Word Mill Games had to offer, including the Adventure Crafter, Location Crafter and the Mythic Magazines. I read for days and with every optional rule and article the system impressed me more and more. So much, that I completely forgot to bring it to good use and play with it. Erratical me switched from setting idea to setting idea, from Traveller to Hârn to the next scintillating game world. Now I forced myself to play a short adventure (before attempting a sandbox campaign on Hârn) to test Mythic in the wilds … proverbially. Welcome to Symbaroum, welcome to Davokar!
Continue reading “Wielda’s Call – Session 0”







