I write this article as a follow-up to my last post because I was asked on reddit how the AI part of my Obsidian setup works. I know (because I have some degrees of academic knowledge about it) that artificial intelligence is currently not really intelligent … but we are working on it. Let’s call it “an algorithm that can understand, process and distribute knowledge with sufficient accuracy”. This article is neither about generating pseudo-literature nor unitary art using an AI model, yet we use exactly this model to help us memorize and process knowledge … so that we don’t have to.
Continue reading “Using RAG in LLM and other gibberish”Tag: largelanguagemodel
Generating believable characters and NPCs using LLM
I recently played around locally with several Large Language Models using LM Studio. And I found a quite rock-solid method to generate believable characters for roleplaying, worldbuilding etc.
Continue reading “Generating believable characters and NPCs using LLM”
