Last time we had the chance to see how Clara fixed a business deal with a Vargr with ease. Quk has now everything to build the device Clara needs to shield herself from the Blacksand Widow Network. If you ask me, this can’t go wrong … right?
Continue reading “Scum of the Gateway Domain #3 – I glow for you”Category: Gaming
House Gehwær #5 – Tears aren’t a woman’s only weapon
Greetings fellow roleplayers and Hârniacs! Welcome back to my solo campaign in the Kingdom of Rethem where we play Baroness Essryd, head of House Gehwær. I really start to love this little sociopath.
FYI, I implemented a little mechanic (call it houserule or whatever) where I keep track of a mental stability using the Mythic Chaos Factor of each scene. I multiply the chaos factor by three and use the resulting value to generate an EML value for WIL checks. If Essryd is in control of the situation and the chaos factor is low, she tends to get her act together, if the chaos factor is high, she easily gets into rage or tends to questionable behaviour.
Continue reading “House Gehwær #5 – Tears aren’t a woman’s only weapon”Scum of the Gateway Domain #2 – We are an impossibility in an impossible universe
Welcome back to Zane, Clara and that dubious stowaway, Clara found on the Nibelungen. We left this strange crew when they departed from the Lepanto system in a hurry. Fleeing from Tahon Rez, the leader of the Iba Yekoth, they also have to deal with an unexpected guest on board their ship.
Continue reading “Scum of the Gateway Domain #2 – We are an impossibility in an impossible universe”House Gehwær #4 – Always assume incompetence before looking for conspiracy
Welcome back, dear reader! We left Essryd in Nurien after returning from Tormau and now, after 7 days we join her when she receives a strange note from her stewart. In this part, I was finally able to make use of the conspiracy rules in HMK and started investigating further for who exactly the instigators of her family’s assassination were.
Continue reading “House Gehwær #4 – Always assume incompetence before looking for conspiracy”Scum of the Gateway Domain #1 – Shadows from the Past
As a little diversion from my HârnMaster/HârnWorld solo campaign, I decided to throw in some one-shots using different settings and systems here and there. This time you are invited to follow Zane Douglas, a former Imperial Scout now smuggler, and his small crew through the Gateway Domain.
Continue reading “Scum of the Gateway Domain #1 – Shadows from the Past”House Gehwær #3 – Never attempt to win by force what can be won by deception
Welcome to part 3 of my Hârn solo campaign. Today we will do some fancy stuff, not only that I touch the travel and trekking procedures for the first time, you will also be in the front row of me having a very hard time to decide whether or not to use Hârnic language equivalents for some titles and names. For example the term Baroness would be Esúrua, and Earl would become Málnîr.
Continue reading “House Gehwær #3 – Never attempt to win by force what can be won by deception”House Gehwær #2 – Uninvited guests seldom meet a welcome
Since last session, I though about including something like the Winter Phase from Pendragon and to throw in a “slice of life” or socializing session every once in a while. I hoped to test out some other rule concepts and routines in this process.
I think that this would really suit this campaign. Let’s be honest, Essryd might be quite a good melee fighter and she might have been more on the tomboy side of things in her past, but it is not that appropriate for a recently designated baroness to run around the woods, chasing the thiefs who stole some grain from the warehouse.
Continue reading “House Gehwær #2 – Uninvited guests seldom meet a welcome”House Gehwær #1 – Youth is sweet and well, but doth speed away!
After creating Essryd in the last post, I had a really hard time to find a plausible first scene for the solo campaign. Starting an investigation of a murder years after it happened is not really what makes a good start, so I decided to jump right in after the assassination of Essryd’s family happened.
Continue reading “House Gehwær #1 – Youth is sweet and well, but doth speed away!”She is persistent, unscrupulous and very, very angry
I bought the latest edition of HârnMaster – Roleplaying in the World of Kèthîra (HMK) in early November last year and loved every single page of it. It is very well written and easy to understand, given how crunchy the system is. The layout and design of the book is so lovely and fitting for the setting and theme that it hurts.
Continue reading “She is persistent, unscrupulous and very, very angry”Traveller Sheets
I created custom fillable character and ship sheets for the Traveller RPG 2nd Edition by Mongoose Publishing and uploaded a git repository for your downloading pleasure.
Continue reading “Traveller Sheets”








