House Gehwær #8 – The journey of a thousand miles begins with a single step

a digital painting of a medieval building

Welcome back to the eighth part of my HârnMaster solo campaign. After the last part, I decided to do a character sheet for Moire, because I thought that a second character would come in handy and balance out Essryd’s skills a little. With both now as the protagonists, I have a good mix of melee and ranged combat but also someone who is really good at survival, trecking and … cooking.

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Can we please talk …

the cover of fragments of the past

… about how pretty “Fragments of the Past” is? I am really confused, because the project is, for today’s standards, quite old. It was released somewhere within the last 2 to 4 years. And the most disturbing thing is … it originated on ArtStation, a website I visit regularly on a professional basis. I never heard of Massimiliano Haematinon Nigro’s project before.

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House Gehwær #7 – Flames of Agrik roar

a digital painting of a bonfire

Things are escalating quickly in the Fiefdom of Nurien. Welcome back, dear reader! Today marks a very special episode of Essryd’s adventures on the Misty Ilse of Hârn. I always have a safety net below my characters when I do a solo campaign, and I always just let them perish when nothing else remains. This time I resorted to means so stange, I never did before.

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House Gehwær #6 – Everyone sees what you appear to be, few experience what you really are

a digital painting of a deer with a large antler

Raise your horns to Essryd as we approach part 6 of her adventures in the Kingdom of Rethem. After she decreased the maintenance costs for the household of Sigeric by executing his sorry excuse of a son, Essryd is now preparing her next step to get revenge.

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House Gehwær #5 – Tears aren’t a woman’s only weapon

a digital painting of a ruin in the woods

Greetings fellow roleplayers and Hârniacs! Welcome back to my solo campaign in the Kingdom of Rethem where we play Baroness Essryd, head of House Gehwær. I really start to love this little sociopath.

FYI, I implemented a little mechanic (call it houserule or whatever) where I keep track of a mental stability using the Mythic Chaos Factor of each scene. I multiply the chaos factor by three and use the resulting value to generate an EML value for WIL checks. If Essryd is in control of the situation and the chaos factor is low, she tends to get her act together, if the chaos factor is high, she easily gets into rage or tends to questionable behaviour.

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