Scum of the Gateway Domain #2 – We are an impossibility in an impossible universe

a digital painting of a scifi outpost on a desert planet

Welcome back to Zane, Clara and that dubious stowaway, Clara found on the Nibelungen. We left this strange crew when they departed from the Lepanto system in a hurry. Fleeing from Tahon Rez, the leader of the Iba Yekoth, they also have to deal with an unexpected guest on board their ship.

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House Gehwær #4 – Always assume incompetence before looking for conspiracy

a digital painting of a tree

Welcome back, dear reader! We left Essryd in Nurien after returning from Tormau and now, after 7 days we join her when she receives a strange note from her stewart. In this part, I was finally able to make use of the conspiracy rules in HMK and started investigating further for who exactly the instigators of her family’s assassination were.

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House Gehwær #3 – Never attempt to win by force what can be won by deception

a digital painting of a bedroom in a medieval castle.

Welcome to part 3 of my Hârn solo campaign. Today we will do some fancy stuff, not only that I touch the travel and trekking procedures for the first time, you will also be in the front row of me having a very hard time to decide whether or not to use Hârnic language equivalents for some titles and names. For example the term Baroness would be Esúrua, and Earl would become Málnîr.

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House Gehwær #2 – Uninvited guests seldom meet a welcome

a digital painting of a medieval keep

Since last session, I though about including something like the Winter Phase from Pendragon and to throw in a “slice of life” or socializing session every once in a while. I hoped to test out some other rule concepts and routines in this process.

I think that this would really suit this campaign. Let’s be honest, Essryd might be quite a good melee fighter and she might have been more on the tomboy side of things in her past, but it is not that appropriate for a recently designated baroness to run around the woods, chasing the thiefs who stole some grain from the warehouse.

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House Gehwær #1 – Youth is sweet and well, but doth speed away!

a digital painting of a room in a medieval castle. blood covers the stone tile floor.

After creating Essryd in the last post, I had a really hard time to find a plausible first scene for the solo campaign. Starting an investigation of a murder years after it happened is not really what makes a good start, so I decided to jump right in after the assassination of Essryd’s family happened.

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She is persistent, unscrupulous and very, very angry

a digital painting of a medieval keep at a river with mountains in the background

I bought the latest edition of HârnMaster – Roleplaying in the World of Kèthîra (HMK) in early November last year and loved every single page of it. It is very well written and easy to understand, given how crunchy the system is. The layout and design of the book is so lovely and fitting for the setting and theme that it hurts.

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My Solo RPG Toolbag

a surrealistic town

Nothing had more revisions and iterations than my Obsidian vault for everything solo roleplaying. I spent a lot of time collecting handy tools, creating lists and optimizing the workflow. Now I can say with firm belief, that I reached a state of perfection … for at least the next two weeks.

I read an article on substack.com where a kind user wrote about their workflow for a solo run of the Great Pendragon Campaign and came to the conclusion that there are too few sources for how the heck people play solitaire roleplaying games.

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