Scum of the Gateway Domain #2 – We are an impossibility in an impossible universe

a digital painting of a scifi outpost on a desert planet

Welcome back to Zane, Clara and that dubious stowaway, Clara found on the Nibelungen. We left this strange crew when they departed from the Lepanto system in a hurry. Fleeing from Tahon Rez, the leader of the Iba Yekoth, they also have to deal with an unexpected guest on board their ship.

Continue reading “Scum of the Gateway Domain #2 – We are an impossibility in an impossible universe”

House Gehwær #4 – Always assume incompetence before looking for conspiracy

a digital painting of a tree

Welcome back, dear reader! We left Essryd in Nurien after returning from Tormau and now, after 7 days we join her when she receives a strange note from her stewart. In this part, I was finally able to make use of the conspiracy rules in HMK and started investigating further for who exactly the instigators of her family’s assassination were.

Continue reading “House Gehwær #4 – Always assume incompetence before looking for conspiracy”

House Gehwær #2 – Uninvited guests seldom meet a welcome

a digital painting of a medieval keep

Since last session, I though about including something like the Winter Phase from Pendragon and to throw in a “slice of life” or socializing session every once in a while. I hoped to test out some other rule concepts and routines in this process.

I think that this would really suit this campaign. Let’s be honest, Essryd might be quite a good melee fighter and she might have been more on the tomboy side of things in her past, but it is not that appropriate for a recently designated baroness to run around the woods, chasing the thiefs who stole some grain from the warehouse.

Continue reading “House Gehwær #2 – Uninvited guests seldom meet a welcome”

House Gehwær #1 – Youth is sweet and well, but doth speed away!

a digital painting of a room in a medieval castle. blood covers the stone tile floor.

After creating Essryd in the last post, I had a really hard time to find a plausible first scene for the solo campaign. Starting an investigation of a murder years after it happened is not really what makes a good start, so I decided to jump right in after the assassination of Essryd’s family happened.

Continue reading “House Gehwær #1 – Youth is sweet and well, but doth speed away!”

She is persistent, unscrupulous and very, very angry

a digital painting of a medieval keep at a river with mountains in the background

I bought the latest edition of HârnMaster – Roleplaying in the World of Kèthîra (HMK) in early November last year and loved every single page of it. It is very well written and easy to understand, given how crunchy the system is. The layout and design of the book is so lovely and fitting for the setting and theme that it hurts.

Continue reading “She is persistent, unscrupulous and very, very angry”

My Solo RPG Toolbag

a surrealistic town

Nothing had more revisions and iterations than my Obsidian vault for everything solo roleplaying. I spent a lot of time collecting handy tools, creating lists and optimizing the workflow. Now I can say with firm belief, that I reached a state of perfection … for at least the next two weeks.

I read an article on substack.com where a kind user wrote about their workflow for a solo run of the Great Pendragon Campaign and came to the conclusion that there are too few sources for how the heck people play solitaire roleplaying games.

Continue reading “My Solo RPG Toolbag”

Wielda’s Call – Session 2

two travellers infront of the town of thristle hold

Welcome to Session 2 of “Wielda’s Call”. Due to the recent events where Iskade was full to the gills, I decided that she was not in control of this first Scene. She did manage to rescue the young noble but rule-wise … aaaaah … that was more more luck than judgement. So I think raising the Chaos Factor to 6 isn’t more than fair.

She also missed the chance to check on the noble to see whether he was ok or not and just tottered along. On the other hand, she isn’t Saint Iskade and doesn’t really care about what happens next.

Continue reading “Wielda’s Call – Session 2”

Wielda’s Call – Session 1

outside a tavern in a fantasy town

Ok, so on to the first session of “Wielda’s Call“, my first real playthrough of the Mythic GM Emulator 2nd Edition using the Symbaroum setting and rules. If you haven’t read the character description in Session 0, I would highly recommend you to do so.

I will provide the Chaos Factor and the type for each Scene I play, and when something groundbraking happens, I will also provide the relevant Fate Questions and corresponding dice results in an as unintrusive way as possible.

Continue reading “Wielda’s Call – Session 1”

Wielda’s Call – Session 0

adventurers standing in a dark and gloomy forrest

Not that long ago I discovered the Mythic Gamemaster Emulator 2nd Edition and boi oh boi what a beautiful system that is. Within a very short amount of time I found myself buying everything Word Mill Games had to offer, including the Adventure Crafter, Location Crafter and the Mythic Magazines. I read for days and with every optional rule and article the system impressed me more and more. So much, that I completely forgot to bring it to good use and play with it. Erratical me switched from setting idea to setting idea, from Traveller to Hârn to the next scintillating game world. Now I forced myself to play a short adventure (before attempting a sandbox campaign on Hârn) to test Mythic in the wilds … proverbially. Welcome to Symbaroum, welcome to Davokar!

Continue reading “Wielda’s Call – Session 0”