Part eight! Welcome to my Cyberpunk solo campaign where Charm is currently knocked out in the badlands. After she forced Rook to retire last week, she now is in desperate need of help.
Continue reading “Charm #8 – According to plan”Tag: roleplaying
Charm #7 – Burn bright and die young
Good to see you back, choom! This is part seven of my Cyberpunk 2078 solo campaign. And things are getting a little precarious around Renee ‘Charm’ Chambers.
Continue reading “Charm #7 – Burn bright and die young”Charm #6 – Go out with a bang
Hallo and welcome back to my Cyberpunk solo campaign using TinyD6 Cyberpunk and Mythic GME 2nd Edition. Thus far I really enjoy playing with this rulesystem. At first, I thought that TinyD6 would be a bit too light-weight for a cyberpunk-ish game, but it really doesn’t feel like something is missing.
Continue reading “Charm #6 – Go out with a bang”Charm #5 – From all sides
Welcome to part five of my Cyberpunk solo campaign set around the year 2078. And yes, I know that the banner graphics still say it’s 2078 even though this session might play in 2079 already. I just wanted to make sure that everything in this playthrough happens after the main storyline of V in the computer game Cyberpunk 2077.
Continue reading “Charm #5 – From all sides”Charm #4 – Everything went sideways
This is part four of my Cyberpunk solo campaign about the netrunner Charm using the TinyD6 rules and Mythic GME 2nd Edition. I really appreciate your time and attention.
Continue reading “Charm #4 – Everything went sideways”Charm #3 – Undercover work
Welcome to part three of my TinyD6/Cyberpunk solo campaign set in the year 2078. I really hope you like what happened so far.
Continue reading “Charm #3 – Undercover work”Charm #2 – A trouble-magnet
Welcome back to the second part of my Cyberpunk solo RPG campaign using the TinyD6 ruleset and Mythic GME 2nd Edition. I hope you like the playthrough so far.
Continue reading “Charm #2 – A trouble-magnet”Charm #1 – The girl that was Renee Chambers
I have nearly thirty years of netrunning on the streets of NC under my belt. I played it in every iteration and used several other rulesets to survive in that beautiful abomination called Night City. Just a few weeks back, I got my hands on the fabulous TinyD6 Cyberpunk rulebook.
Continue reading “Charm #1 – The girl that was Renee Chambers”Isthmus #6 – The Testimony of Irenta
Welcome to the sixths and final part of of my Against The Wind actual play called Isthmus. Uh, let’s say this part is wild. The results of the meaning tables I used and the prompts generated by Against The Wind were like a drug-fueld fever dream. And I had such a good time with it! lol
Continue reading “Isthmus #6 – The Testimony of Irenta”Isthmus #5 – So heavy weighs the deep sea
Welcome to part five of my Against The Wind solo adventure where we follow Arinvar on his journey across the world of Isthmus. I cannot recommend this game enough. Even though I have to admit, that the game intents a more “cheerful” experience than the story I came up with… or at least I have the impression.
Continue reading “Isthmus #5 – So heavy weighs the deep sea”








