Part eight! Welcome to my Cyberpunk solo campaign where Charm is currently knocked out in the badlands. After she forced Rook to retire last week, she now is in desperate need of help.
Continue reading “Charm #8 – According to plan”Tag: mythic
Charm #7 – Burn bright and die young
Good to see you back, choom! This is part seven of my Cyberpunk 2078 solo campaign. And things are getting a little precarious around Renee ‘Charm’ Chambers.
Continue reading “Charm #7 – Burn bright and die young”Charm #6 – Go out with a bang
Hallo and welcome back to my Cyberpunk solo campaign using TinyD6 Cyberpunk and Mythic GME 2nd Edition. Thus far I really enjoy playing with this rulesystem. At first, I thought that TinyD6 would be a bit too light-weight for a cyberpunk-ish game, but it really doesn’t feel like something is missing.
Continue reading “Charm #6 – Go out with a bang”Charm #5 – From all sides
Welcome to part five of my Cyberpunk solo campaign set around the year 2078. And yes, I know that the banner graphics still say it’s 2078 even though this session might play in 2079 already. I just wanted to make sure that everything in this playthrough happens after the main storyline of V in the computer game Cyberpunk 2077.
Continue reading “Charm #5 – From all sides”Charm #4 – Everything went sideways
This is part four of my Cyberpunk solo campaign about the netrunner Charm using the TinyD6 rules and Mythic GME 2nd Edition. I really appreciate your time and attention.
Continue reading “Charm #4 – Everything went sideways”Charm #3 – Undercover work
Welcome to part three of my TinyD6/Cyberpunk solo campaign set in the year 2078. I really hope you like what happened so far.
Continue reading “Charm #3 – Undercover work”Charm #2 – A trouble-magnet
Welcome back to the second part of my Cyberpunk solo RPG campaign using the TinyD6 ruleset and Mythic GME 2nd Edition. I hope you like the playthrough so far.
Continue reading “Charm #2 – A trouble-magnet”Charm #1 – The girl that was Renee Chambers
I have nearly thirty years of netrunning on the streets of NC under my belt. I played it in every iteration and used several other rulesets to survive in that beautiful abomination called Night City. Just a few weeks back, I got my hands on the fabulous TinyD6 Cyberpunk rulebook.
Continue reading “Charm #1 – The girl that was Renee Chambers”Islands in the Rift #8 – Zuflucht
This is part 8 of the Islands in the Rift adventure where Captain Johtar Milcoat and his crew are tasked with transferring the stranded Imperial vessel Perfect Stranger to the Zuflucht system.
Continue reading “Islands in the Rift #8 – Zuflucht”Islands in the Rift #7 – Data retrieval
Hallo and welcome to part seven of Islands in the Rift, the first Great Rift Adventure by Mongoose Publishing. Captain Milcoat and his small crew are on Herzenslust and reached Drop Point Hotel to collect the backup data cores.
Continue reading “Islands in the Rift #7 – Data retrieval”








