The Disappearance of Phoebe Roberts

a digital painting of a dark alley

My wife and I played a coop session of Mythic GME a few weeks ago where we helped a nice old lady on Guernsey to solve the mystery of the dead pelicans of the La Valette Garden in Saint Peter Port. Last weekend we played another session, but this time we met in Chicago of the 1950s to help a Noir-Detective find one Phoebe Roberts … in black and white, of course.

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House Gehwær #16 – Turn your face towards the sun and the shadows will fall behind you

a digital painting of southern venârivè

Welcome to part sixteen of my solo campaign in the world of Hârn. We left our protagonists in a dire situation where Essryd’s hore ran for its life after a group of thugs tried to rob the camp they stayed at. By sheer luck, the fleeing horse distracted the thieves enough that they stopped looking for valuable stuff.

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House Gehwær #14 – Deep into an unknow kingdom

a digital painting of a mountain range

Welcome to part fourteen of the House Gehwær solo campaign. Since we left the Kingdom of Shôrkýnè, Essryd and Moire are heading south and are entering the Kingdom of Tríerzòn. A few weeks ago, I wrote a python script, which later became an Obsidian.md plugin, for generating the weather for my campaign. And surprise: we have snow and weather hazards on the last legs in this climate zone. Let’s hope for the best and better weather the coming days, and jump right in.

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House Gehwær #13 – You cannot swim for new horizons until you have courage to lose sight of the shore

a digital painting of a dense forest

This is part thirteen of my HârnMaster solo campaign, which is now not longer restricted to Hârn but to the whole of Venârivè. I don’t really know how far south the two protagonists are going to travel, but I feel the fact is quite amusing that very much like Twoflower was on the Discworld, Essryd and Moire are the first tourists in Venârivè.

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House Gehwær #12 – If a farmer fills his barn with grain, he gets mice

a digital painting of a field

Good to see you back for part twelve of my HârnMaster Kèthîra solo roleplaying campaign. We are still in Chélemby and Fâlva is still missing. But one thing is certain: this is a job for the Mythic Mystery Matrix again. *dramaticmusicplaying* I think that this time I was more open to how the mystery plays out as in the first usage where Essryd searched for the murder of her family.

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The Guernsey Affair … Mythic vs. Miss Marple

a screenshot of a miss marple movie with margaret rutherford looking at a man with the mythic gme cover as head

My wife is a forever-GM! She never really felt comfortable playing but loved to do the heavy lifting of being the GM, and she is by far the best I had the pleasure to play with. Due to her doctoral dissertation and work related overload, we played less than anticipated in recent years. That was mostly my motivation for playing solo … not to mention that there are several systems and/or settings my wife is not a big fan of.

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