Oh boi, this is a long one! I played a session of “Thousand Year Old Vampire” and I thought that the story of Assur-Taklaku might be worth sharing. I don’t want to split it into several parts because that might take the tragedy of this story. So here is the complete summary. I hope you have fun!
Continue reading “Assur-Taklaku”Category: Gaming
House Gehwær #17 – Islands in the sun
Greetings and welcome back to part 17. In the last part, Essryd and Moire narrowly escaped a mutiny in the Straits of Sánon and are now on their way into the harbor of Sános. That was the second time that boarding a ship has not always been the best idea for Essryd and her Sidekick Moire.
Continue reading “House Gehwær #17 – Islands in the sun”The Disappearance of Phoebe Roberts
My wife and I played a coop session of Mythic GME a few weeks ago where we helped a nice old lady on Guernsey to solve the mystery of the dead pelicans of the La Valette Garden in Saint Peter Port. Last weekend we played another session, but this time we met in Chicago of the 1950s to help a Noir-Detective find one Phoebe Roberts … in black and white, of course.
Continue reading “The Disappearance of Phoebe Roberts”House Gehwær #16 – Turn your face towards the sun and the shadows will fall behind you
Welcome to part sixteen of my solo campaign in the world of Hârn. We left our protagonists in a dire situation where Essryd’s hore ran for its life after a group of thugs tried to rob the camp they stayed at. By sheer luck, the fleeing horse distracted the thieves enough that they stopped looking for valuable stuff.
Continue reading “House Gehwær #16 – Turn your face towards the sun and the shadows will fall behind you”House Gehwær #15 – A promise kept
This is part fifteen of my HârnMaster solo campaign and we are still travelling the Venârivè region on Lýthia. We are now deep in “unknown” territory, because besides a few articles and a short description in the Venârivè sourcebook, there is nothing really published about the kingdoms we are currently travelling through.
Continue reading “House Gehwær #15 – A promise kept”Clayton Bradley – Operation Baguette #2
Welcome back after the commercial break. As you recall, we left Mr. Bradley and Ms. Flopinova in the Casinò di Venezia having a rather unromantic meeting. And just to make that clear: it wasn’t Clayton Bradley’s fault that Natalia Flopinova wasn’t in the mood for cozy, informal groping!
Continue reading “Clayton Bradley – Operation Baguette #2”House Gehwær #14 – Deep into an unknow kingdom
Welcome to part fourteen of the House Gehwær solo campaign. Since we left the Kingdom of Shôrkýnè, Essryd and Moire are heading south and are entering the Kingdom of Tríerzòn. A few weeks ago, I wrote a python script, which later became an Obsidian.md plugin, for generating the weather for my campaign. And surprise: we have snow and weather hazards on the last legs in this climate zone. Let’s hope for the best and better weather the coming days, and jump right in.
Continue reading “House Gehwær #14 – Deep into an unknow kingdom”Clayton Bradley – Operation Baguette #1
Hey! Nice to read you! Welcome to a series of shots of a oneshot which might become a more-shot. It’s like a triology in five parts. I was currently binge watching the whole James Bond Bluray Box again (Sean Connery FTW!) and decided that it would be quite funny to play a spy … or the sorry excuse of one!
Continue reading “Clayton Bradley – Operation Baguette #1”House Gehwær #13 – You cannot swim for new horizons until you have courage to lose sight of the shore
This is part thirteen of my HârnMaster solo campaign, which is now not longer restricted to Hârn but to the whole of Venârivè. I don’t really know how far south the two protagonists are going to travel, but I feel the fact is quite amusing that very much like Twoflower was on the Discworld, Essryd and Moire are the first tourists in Venârivè.
Continue reading “House Gehwær #13 – You cannot swim for new horizons until you have courage to lose sight of the shore”House Gehwær #12 – If a farmer fills his barn with grain, he gets mice
Good to see you back for part twelve of my HârnMaster Kèthîra solo roleplaying campaign. We are still in Chélemby and Fâlva is still missing. But one thing is certain: this is a job for the Mythic Mystery Matrix again. *dramaticmusicplaying* I think that this time I was more open to how the mystery plays out as in the first usage where Essryd searched for the murder of her family.
Continue reading “House Gehwær #12 – If a farmer fills his barn with grain, he gets mice”








