This is part fifteen of my HârnMaster solo campaign and we are still travelling the Venârivè region on Lýthia. We are now deep in “unknown” territory, because besides a few articles and a short description in the Venârivè sourcebook, there is nothing really published about the kingdoms we are currently travelling through.
This is a mixed belssing: on the one hand I really love to read sourcebooks and world descriptions, on the other hand I have a slight chance to form my version of said regions along the slim information that has been given. I know, the worldbuilding bros will say: “akschully … i don’t play premade content. i love the freedom to do my own lore.” Yap, and most of the time it is just another replica of what you saw on Critical Role or Baldur’s Gate 3 … just “coooooler” and on bowlegs. No, no, no, no … show some commitment, read premade stuff from time to time and appreciate it when it is good.
Enough ranting … let’s-a goooo!!!
Scene #45 – The Ermine Cloak of Ubárian
30 Azúra 720 TR
Navigating through unfamiliar terrain, Essryd and Moire encounter myriad challenges, each twist and turn compounding their journey’s complexity. The encroaching nightfall heightens their vigilance when Moire’s keen eyes detect a figure slumped by the roadside.
Approaching with cautious concern, they find a man named Uríedoc of Bedivérè teetering on the brink of life, his breath shallow and raspy. Despite Moire’s earnest efforts to stabilize him, his fate is irrevocably sealed. His final words are a desperate plea: convey an urgent message to Ubárian, specifically addressed to Lord Constable Tâstan of Arthwýkanè.
Uríedoc’s dying revelation binds them with a sense of duty. He identifies himself as a member of the clandestine Ermine Cloak of Ubárian—a elite force known for its service as royal guard. The gravity of his message, to be delivered before the next Lesser Sapelah, lends their mission an added layer of urgency.
With solemn respect, they lay Uríedoc to rest beneath a modest earthen tomb adorned with his sword and shield—a tribute to his valor and service. The campfire that night flickers not only against the darkness but also against the weighty promise they’ve undertaken, a commitment now intertwined with their own destiny.
1 Halánè 720 TR
Mindful of the pressing deadline Uríedoc imparted upon them, Essryd and Moire choose to extend their nocturnal travel, riding through an additional watch into the deepening night. Their urgency is twofold: not only do they race against time to reach Ubárian in advance of the Lesser Sapelah, but also towards a well-guarded camp marked by their trusted friend Fâlva—just fifteen leagues hence.
Upon arriving at this sentinel outpost, they confront a sturdy wooden palisade and vigilant guards stationed at the fortified entrance. With polite yet firm assurance, Essryd greets these sentinels, requesting passage and shelter for the night. After thorough inspection and brief deliberation, the guards yield, swinging open the heavy gates to admit them.

Inside, the makeshift fort hums with activity; a bustling hub of merchants engaged in commerce between Ubárian and Engaritánè. This mercantile intersection offers Essryd and Moire an opportune respite to replenish their provisions—an essential pause to restock supplies sorely missed since their departure from Engaritánè.
Seizing the chance, Essryd navigates the transient market with discerning eye and practicality, acquiring necessities that bolster their readiness for the remaining stretch towards Ubárian.
2 Halánè 720 TR
As dawn’s first light filters through the fortified camp’s gates, Essryd and Moire courteously request their departure to continue their urgent trek towards Ubárian. The night watch guards, still groggy from their vigilance, perform another cursory inspection before granting them passage. Armed with directions from fellow travelers within the camp, they are informed that a meandering river will herald their proximity to their destination.
Upon sighting this watercourse winding alongside the road, Essryd’s keen sense of timing is confirmed: they still have a couple days’ leeway before the Lesser Sapelah—a narrow window but enough to act decisively. Without delay, they set their course directly for Ubárian’s Ermine Cloak stronghold.
Arriving at the imposing gates of this covert keep, Essryd confronts initially dismissive guards. Her diplomatic finesse, however, shifts their stance; a blend of her refined bearing and persuasive eloquence prompts them to consider her plea more seriously.
Drawing upon her noble lineage for leverage, she introduces herself with formal gravitas: Esúrua Essryd Gehwær, sovereign of Nurien Keep, rightful heiress to ancestral lands and titles, and revered head of House Gehwær. She presents Moire as her sagacious advisor, underscoring the critical urgency of their message for Lord Constable Tâstan of Arthwýkanè—a matter that brooks no procrastination.
This declaration of purpose resonates with the guards’ sense of duty, compelling them to facilitate an audience—however reluctantly.
Their persistence rewarded, Essryd and Moire are ushered into the sanctum of the Ermine Cloak, where they stand before Lord Constable Tâstan himself—a figure epitomizing the Cloak’s stern and calculated demeanor.
Lord Constable Tâstan, seated regally in his grand chair, scrutinizes them with a piercing gaze, hands folded thoughtfully beneath his chin. His initial remark, laced with measured skepticism, dismisses distant titles as of little immediate consequence within Tríerzòn’s borders.
Essryd’s gracious smile and articulate explanation offer an unpretentious yet compelling rationale for her formal introduction: a necessary stratagem to overcome the keep’s guarded entrance. This candid admission piques Tâstan’s interest, his eyebrow arching in subtle curiosity.
When Essryd produces Uríedoc’s sealed missive, the room’s atmosphere thickens with anticipation. The Lord Constable takes the letter with deliberate care, breaking the seal and casting a penetrating gaze over its contents before closing his eyes briefly—a silent acknowledgment of the gravity within those written lines.
In that momentary pause, Tâstan inhales deeply, as if drawing strength from the weight of Uríedoc’s entrusted message.
Tâstan’s invitation to partake in a meal signals a shift from rigid scrutiny towards measured engagement. Essryd and Moire accept, masking their underlying tension with courteous compliance—a facade reflecting the nuanced dance of diplomacy.
Seated within an opulent hall befitting the Ermine Cloak’s stature, they are served a sumptuous repast. The centerpiece is a dish harmonizing Mashed Crab Apples with creamy Roe, enveloped in an effervescent sauce that dances on the palate, its subtle licorice undertones adding complexity.
Accompanying this delicacy is Stewed Lungfish, its rich flesh tenderized by slow cooking and imbued with a piquant sauce perfumed with aromatic oregano. The interplay of flavors creates a culinary experience both satisfying and reflective of the keep’s refined tastes. Paired with a robust red wine—its deep bouquet and smooth finish complementing the meal.
As the meal progresses, Lord Constable Tâstan’s curiosity beckons Essryd and Moire to unravel their intricate tale. They recount their journey from the depths of familial turmoil in King Chafin III’s dominion, through perilous escapades in Chélemby, culminating in their purpose-driven trek to Ubárian.
Tâstan listens intently, his earlier skepticism gradually yielding to genuine interest and respect for their tenacity and resolve. Upon hearing the full narrative, he acknowledges with a nod their journey’s significance and the trials they’ve surmounted. His tone softens as he offers them respite—a room within the keep’s secure embrace, promising a night of unbroken rest.
Moreover, Tâstan extends his hospitality to ensure any further comforts they might require. This gesture is not merely one of courtesy but bears the weight of deeper appreciation: recognizing that their timely action and adherence to Uríedoc’s dying wish may have safeguarded far more than anticipated—a potential benefit stretching beyond personal valor, possibly impacting the kingdom’s very equilibrium.
Thus, Essryd and Moire find themselves honored guests under Tâstan’s roof, their actions lauded as a service of immeasurable value. The Lord Constable’s words echo with sincerity, casting their arduous journey in a light of unwitting heroism and placing them at the heart of a potentially transformative chapter for Tríerzòn.
Scene #46 – For she is such a good fellow …
3 Halánè 720 TR
With spirits rejuvenated from their night within the Ermine Cloak’s protection, Essryd and Moire embark upon the next leg of their odyssey. Their destination, Gébrond at Ómris Gulf, requires traversing the rugged landscapes en route through Mánkon and the formidable Kôrgin Mountains.
Upon reaching Mánkon by early evening, they savor a brief reprieve before tackling the ascent into the mountain labyrinth. The warmth of the season takes its toll, sapping energy as they climb higher, but their resolve remains unshaken. Navigating through these ancient peaks, the duo’s path is marked not merely by geography but increasingly by linguistic challenges.
In these high-altitude expanses, where nature’s grandeur demands respect, Essryd and Moire set up camp alongside the narrowing mountain pass as twilight descends. By lamplight, they study the comprehensive map Fâlva provided—a detailed parchment revealing not just their immediate path but a sprawling chain of mountains stretching far into the eastern horizon.

The Kôrgin Mountains are but a segment of an extensive range, a colossal spine bisecting the landscape. Their journey through these formidable heights is merely one chapter in a broader narrative of exploration and resilience.
As they descend from the alpine heights, the terrain shifts from rugged ascents to undulating coastal paths, each step bringing them closer to the saline breeze of the gulf. Gébrond welcomes travelers with its bustling harbor—a hub of trade and seafaring tales.
Refreshed by this vibrant port town’s offerings, Essryd and Moire gather essential provisions and intelligence for their impending journey to Berónè. This city, a nexus of cultural exchange nestled in the heartland, holds significant connections and perhaps allies necessary for navigating the complexities ahead.
Their passage through Gébrond is marked by swift transactions and the gathering of local lore, each encounter enriching their understanding of the broader geopolitical tapestry unfolding before them. The journey from mountain peaks to coastal towns exemplifies their adaptability—ever ready to seize opportunities and forge new alliances in this ever-expanding quest.
As predicted by Tâstan, the language barrier looms—Azéri, the native tongue of Ázeryàn’s denizens, presenting a formidable obstacle. Communication with locals becomes a series of gestural exchanges and strained translations, underscoring their passage through an empire whose culture and dialect are alien to them.
8 Halánè 720 TR
Upon their arrival in Berónè, Essryd’s discerning eye swiftly identifies an esteemed inn promising both comfort and discretion—a haven for travelers of distinction. Securing their accommodations with the confidence born from her noble upbringing, she turns to a more immediate pleasure: nourishing body and spirit at one of the city’s fabled taverns.
Employing the scholar’s translating book—a compilation of iconography facilitating rudimentary conversations—Essryd attempts to bridge linguistic divides with a local patron. Though not without occasional misunderstandings, this tool proves invaluable in their quest for culinary delight amidst the unfamiliar tongue of Azéri speakers.
In this bustling eatery, Essryd and Moire partake in a meal that elevates their senses: a delectable combination of Steamed Damson and succulent Tart Mutton, enveloped in a rich custard sauce delicately infused with basil. The dish’s harmonious blend of flavors captures the essence of Berónian cuisine, satisfying both palate and soul.
Complementing this mainstay is a side of Devilled Sea Urchin, its briny complexity enhanced by a thin, parsley-flavored sauce that dances on the tongue—a testament to local culinary artistry.
Reflecting upon Lord Constable Tâstan’s prescient counsel, Essryd and Moire acknowledge the profound truth in his words: the Empire of Ázeryàn stands as a testament to imperial grandeur far exceeding the realms they’ve traversed thus far.
Under the sovereign gaze of Emperor Virliamydes IV elda Urvaen—a name resonating with authority. The scale alone is staggering; Ázeryàn’s dominion stretches vast, encompassing myriad provinces, each contributing to a collective identity yet rich in unique traditions.
Navigating this colossal entity requires not just geographical acumen but an astute appreciation for its political intricacies. The emperor’s rule, while centralized, reverberates through the diverse echoes of regional administrations and local loyalties—a complex web where influence wields as much power as direct command.
As midnight’s quiet embrace envelops Berónè, Essryd’s heartfelt gesture unfolds—a bundle wrapped in delicate silk, its contents symbolizing more than mere materiality.
With measured reverence, she presents this treasure to Moire, marking a milestone in their journey: the latter’s nineteenth birthday. The emotional impact is immediate; Moire’s eyes shimmer with gratitude and surprise, her cheeks flushed in a rare show of vulnerability.
Unveiling the gift, Moire discovers a magnificent golden necklace, its craftsmanship reflecting Essryd’s thoughtfulness and care. This exquisite piece isn’t merely an adornment; it bears a specialized socket designed expressly for clipping her treasured boar talisman—a symbol of strength and heritage now elegantly integrated into the necklace.
Moved to tears, Moire’s words falter as she expresses heartfelt thanks, each syllable laden with genuine affection. Essryd’s smile holds warmth and pride; she sees not just a birthday but a celebration of their unwavering friendship amidst the trials they’ve shared.
In the gentle embrace of the coastal town and under the soft glow of the autumn night, Essryd articulates that such an evening feels apt for celebrating her dearest companion. This tranquil setting, far removed from the trials of their journey, becomes a poignant reminder of the unbreakable friendship anchoring their endeavors.
Scene #47 – Blades in the night
28 Halánè 720 TR
Rejuvenated by their respite and imbued with the joy of Moire’s birthday celebration, Essryd and Moire set forth on the next leg of their journey, embarking from Beróne on 10 Halánè. Their path weaves them through picturesque coastal towns—Kéthano being one such gem where they momentarily pause to absorb its maritime charm.

From Kéthano, the duo charts a course along Ómrium’s inviting shores before turning their gaze inward towards Kesâra, their route gradually ascending into the embrace of the Ránerè River.
Another six days of steady trekking bring them closer to the towering Tonátris Mountains, a formidable yet majestic barrier heralding their deeper immersion into this empire’s heartland. These mountains stand as sentinels against the horizon, their peaks crowned with snow even in autumn—a stark reminder of nature’s enduring presence and the challenges it poses.
Around a crackling campfire, the camaraderie of newfound travelers adds warmth to an otherwise transient gathering. The shared meal—a humble yet satisfying fare prepared over open flames—serves as a temporary sanctuary from the road’s hardships.
As twilight deepens, another group of voyagers approaches. Following a brief exchange of pleasantries, they join the merry circle, contributing stories and laughter that momentarily dispel any sense of unease among Essryd’s party. However, beneath this veneer of hospitality, an unsettling undercurrent gathers strength. Essryd’s keen instincts sense a looming danger; her gaze flickers toward Moire, noticing the subtle tension rippling through her too.
Without warning, one of the newcomers draws a crossbow, its menacing presence commanding immediate attention. The demand for money and valuables echoes ominously, compounded by the cold threat that any movement will result in swift retribution.
An unexpected turn of events unfolds as one of the thugs fiddles near their horses, heightening Essryd’s anxiety over their precious travelling funds. Her steed, sensing the disruption, breaks free from its tether with a sudden burst, galloping away into the night’s embrace—a momentary but profound distraction.
The leader’s shout—an order to leave the horse and focus on extracting wealth from the remaining travelers—hangs in the air like a dark cloud. Essryd and Moire, ever resourceful, play their roles convincingly as visibly shaken damsels, emptying their purses with exaggerated reluctance into the waiting hands of bandits.
With a swiftness as sudden as their appearance, the thugs retreat into the enveloping darkness, leaving behind an atmosphere thick with residual tension and collective relief among the travelers.
In the ensuing silence, murmurs of gratitude emerge, some noting how the bandits’ focus diverted by Essryd’s horse prevented a thorough search of their more valuable storage—horses and wagons safeguarding the bulk of their wealth. Despite this reprieve, Essryd’s dry wit surfaces; she remarks with a touch of irony that indeed her and Moire’s significant funds were stowed in saddlebags near the very steed now lost to the night. The notion of “saddling herself” draws a faint chuckle amidst lingering unease.
To be continued …
Essryd and Moire made quite the progress on their journey. Sometimes I was not really sure, whether I understood the rules for the random encounters corretly. Sometimes the most thrilling thing to happen was that Moire failed her navigation/trekking procedure.
AFAIK, the TN on the check for random encounters mean you have to roll lower or equal to the target number. According to the HMK rulebook (p. 150), an encounter in the wilderness at day or night have a TN1, that is a chance of 1:10 which seems a bit low. I grew overly annoyed with how few encounters I had, so I decided to switch to the Mythic 2E journey rules and use the journey event mechanic which gives a bit more encounters. If the journey event throws an encounter, I switch back to the encounter tables on in HMK (p. 407-409).
Nevertheless I hope to see you in the next part!
Sources used:
– HârnMaster Kèthîra (Keléstia Productions Ltd.)
– Venârivè – Northwestern Lýthia (Keléstia Productions Ltd.)
– Mythic GME 2nd Edition (Word Mill Games)